What Time Will It Be?

Scripture: Joshua 10-11, 18

Learning Objectives:

  • Students will learn God keeps His promises.
  • Students will learn partial obedience to God is not obedience and can bring consequences.
  • Students will learn the choices people make can affect future generations.
  • Students will practice elapsed time.

Guiding Question:  Why is obedience essential to living a godly lifestyle?

Materials: Whiteboard/chalkboard, paper, pencils

Procedure: Review the scriptures from Joshua. Remind students that God loves to keep His promises and will always do that for us. Provide personal examples that are applicable for the age group. Have the students share what happens if they are disobedient to a family member, teacher, or other adult. After they share, explain that just as they have consequences for disobeying adults, there are also negative consequences when disobeying God that can also affect others. Share examples appropriate for the age (lying, stealing, who you are friends with, etc). Explain that obedience to God is important to living a Christian lifestyle because obeying God (praying, worshipping, reading the Bible, serving others, etc.) helps us know what God wants us to do with our lives and how to live the best life possible.

Introduce the activity. Explain to students that they are going to practice elapsed time. (Example: If the sun stood still starting at 11:00 and stood still for 30 minutes, what time would it be when it started moving again?) Give students practice examples and have them work in teams to solve the problem. Once the team has solved it, one person from the team runs to the board and writes the answer. First team to write the answer (and it being correct) gets a point. Continue until a team meets a set amount of points (you decide – 10, 15 points, etc)

Additional Questions: How can students challenge each other with elapsed time?
Supplemental Activity: Have the students create a set of task cards with various elapsed time word problems. (Students can work in partners or groups). When a partner or group is finished, they can switch cards with another group and solve.

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